If you've gone online with CoH in the past two days, you'll have been required to download the new 2.300 patch.
The good news: lots of balance fixes, team automatch, hopefully better RO server, other niceties
The bad news: "-dev" mode no longer works, making it difficult to develop and run mods and custom maps
Apparently, Relic are working on a fix for this, but in the meantime I have a temporary solution:
Download COH2300dev.rar and extract it to your Company of Heroes folder (probably something like C:\Program Files\THQ\Company of Heroes
). RelicCOH.exe
has -dev
permanently turned off in 2.300, and the RelicCOHUnblocked.exe
you just placed in your folder has -dev
permanently turned on. Set your shortcuts to use the unblocked EXE if you want dev mode. For convenience, the included batch file can be used to swap the two files over - simply double click RelicCOHSwap(.bat)
to swap -dev
mode between permanently off and permanently on. Before applying any future patches, remember to swap things back to how they were originally and then delete the custom EXE.
If you're interested in how the altered EXE is different, and why it works then read on. Otherwise be glad that there is a workaround for CoH 2.300. As always, donations via paypal are always appreciated:
Step 1: Load 2.300's RelicCOH.exe into a disassembler and have a poke around. I use IDA5 as my disassembler of choice. The free IDA4 is good as well, but lacks an integrated debugger, so you would have to augment it with OllyDbg or similar. Given that RelicCOH.exe
is ~10mb, IDA takes a long time to analyse it fully.
Step 2: As the problem we're looking into is about (not) loading data archives and data folders, we want to find the code which does that loading. The actual code that does the loading for mods is going to be hard to find, but the code that does it for Engine\Data
and Engine\Archives\Engine.sga
will be easy to find, and should be roughly equivalent to the mod code. Use IDA to search for strings with Engine.sga
in them and following the XRef on the string to find the loading code for Engine:
If you have a look over that section of code, you should see the logic followed for loading the Engine data folder:
IF ("-noarchive" option set)
OR ((g_pAppSettings[0xDC] != 0) AND ("-archiveonly" option not set)) THEN
LOAD Engine\Data\
END
Step 3: So this g_pAppSettings[0xDC]
field would seem to control the loading of data folders. Let's call it the isDevMode
flag. We want to know where it is set - so open an XRef window for g_pAppSettings
. You'll see lots of instances where g_pAppSettings
is moved into a register, and one instance where a register is moved into g_pAppSettings
. This last one is what we are interested in, as it is where this g_pAppSettings
global is created rather than just used for something:
I've placed a breakpoint on the line where the isDevMode
field is set, hence why it is marked in red. This piece of code looks like a constructor where every field is set to 0, rather than the actual code logic to set the isDevMode
field to 0 or 1 depending on -dev
, so we need to keep on searching.
Step 4: Launch RelicCOH.exe
through IDA and wait for the aforementioned breakpoint to trip. We want to know when the isDevMode
field is set properly, so setup a hardware breakpoint on memory write to the isDevMode
field:
Resume RelicCOH.exe
and wait for this memory write breakpoint to trip. This brings us to a new piece of code:
Here, the -dev
switch is checked for, but the return value ignored as -sync_high
is immediately checked after. Shortly after, the isDevMode
field is set to 0. This "accidental modding block" must have removed the code which checks for -dev
and then sets isDevMode
accordingly with code that just sets it to 0 every time.
Step 5: If we were being efficient, then we would write some code to take the result of the -dev
check and set isDevMode
to 0/1 as such. I didn't feel like doing that, so I did the next best thing. Make a copy of RelicCOH.exe
and open it in a hex editor (I use XVI32) and search for the instruction we just saw in IDA (C6 81 DC 00 00 00 00
- the move 0 into isDevMode
). If the last 00
is changed to 01
, then isDevMode
will be set to 1 rather than 0. That's all the unblocked EXE is - a copy of RelicCOH.exe
with one bit changed from a 0 to a 1 so that isDevMode
is always on rather than always off.